5 techniques for generative & ambient music
Notes on a video by Andrew Huang.
Note probability
- Erica synths black sequencer
- Minor scale
- Different octaves
- Random from note-to-note
- Each step/note has a probability. Most likely notes in the middle range, less likely for bass and high notes
Expressivity
- longer more minimal pieces need more nuance to keep them feeling interesting
- subtle changes
- pulse width osc
- make noise dynamix controlling brightness and volume of the sound “pluck” envelope.
- adjust peak of the plucks
- LFO on the dynamix VCA to let some sound through even when not plucked
Floaty arp
- Modulate MI Braids synth algorithm
- Befaco burst to create arpeggio - trigger turned into lots of triggers
- Intellijel scales chooses a different note for each trigger (high to low)
- Lots of space in the voice. Lots of time between “bursts”.
- Triggers not sync’d to anything else in the track
Granular & Micro-looping
- Two previous voices going through granular processing
- Empress euroburo randomly triggered to record or playback what it has recorded
- A few seconds, played back in a loop
- Pitched up an octave
- Into MI Beads (half-wet) for some granulation
- Adds texture to the piece
- QuBit synapse slowly cross fading input into this voice
Super slow modulation
- Used to create a patch without gradual changes, got stale
- Changes happen at a large scale
- “Go on a journey”
- Slow fades between voices being granular process (1-2 mins)
- Sometimes notes being played are turned off for a period of time
My reflections
- Might be interesting to try these techniques with SuperCollider